I’ll say it again, I didn’t expect to get so much out of my Scion campaign, not a week’s worth of content. But it’s time to end it with this last little piece. This one isn’t about plot, as I’ve already covered the Hero, Demigod and God story arcs, but a series of anecdotes and funny moments that happened during the game.
As with every article before this one, please refer to the Scion Primer I posted on Monday in you have any doubts, though you can drop me a line in the comments and I’ll clear anything up of course!
I hope you’ll forgive the overwhelming lack of images on this post, couldn’t find any that were good enough to go with the stories. But you know what? I think I’ll get them done, immortalise the stories with some art by my favourite artist. Continue reading Godly Affairs – Part V – Memories
So, yesterday I gave you the basic concepts to understand for Scion. So today we’re going straight into the plot of the campaign.
If at any point you don’t understand something, refer to yesterday’s primer, in all likelihood I explained everything in detail there. If not, let me know in the comments and I’ll explain again.
Yesterday I mentioned Scion has three levels of play: Hero, Demigod and God, and this campaign had one story arc for each level. Today I’m focusing on the first of the stories, the Hero story. I had intended on making this one post for all three, but in writing I realised this are some really long stories, so better give each of them their own space. Continue reading Godly Affairs – Part II – Hero
I’ve mentioned this in the past but I’m a big fan of Adventure games, particularly the point & click variety. I love solving puzzles, going to interesting locales and meeting strange new people—something I also enjoy in real life. I like the complex stories, the narrative and even more when these two and the gameplay mesh together.
But one thing I’ve noticed over the past few years as I’ve gone through dozens of these titles is that the protagonists of these games, those we control, whose inventories we use to frantically click everything on everything, aren’t really heroes most of the time. In fact, their actions seem borderline villainous. Cheating, stealing and lying are commonplace in adventure games and more often than not, the solution of a puzzle means the destruction of someone else’s livelihood if not their lives altogether. Continue reading Point & Click Villainy – Are Adventure Protagonists really Heroes?