Between Twitter, Instagram, YouTube and Facebook—and Google+ huddled alone in a corner—it’s almost unheard of for people not to have some form of online presence. The internet connects us all in one way or another and one thing I’ve always wondered about and which a recent situation brought to my mind is how far some people go to control how others perceive that online persona.
Here’s the situation. An acquaintance recently made his début as a speaker in a technical conference and to get there he studied, bought books on the subject of public speaking and nailed the presentation to be honest. But on the way, the organisers of the event shared his personal twitter— without his permission, which I consider a bit of a no-no, always ask!
Continue reading Online Profile Management – When is it too much?
I recently finished Jade Empire, one of the Bioware’s many big scale RPGs. It’s set in a fictionalised version of China, with rampaging spirits, demons and assassins. After going through it on a complete Let’s Play, I found my opinions of the game changing. As I took the nostalgia goggles off and saw the game for what it really was, I kept finding more flaws in it, more issues that annoyed me. Some were mechanical, such as the ridiculous amount of unnecessary and functionally identical marital arts style—with the odd nonsensical monster transformation style—and the combat system that never lets you create a single combo as your strikes push enemies beyond your reach.
But the one thing I have the most issues with is the storytelling, the writing in Jade Empire. I know it’s one of Bioware’s early RPGs, but it came after Knights of the Old Republic, a game that while still having its clumsy moments has tight writing overall. So I can’t just wave these issues away because of Jade Empire’s age. Continue reading Dropping the Pen – The Storytelling Flaws of Jade Empire