Gaming in 2017 – Major Annoyances!

The year is coming to a close and this is the part where most sites look to the past, to the other 11 months that came and went and decide which of the titles released is the best of the year in a vast variety of categories, with or without use input.

I did a bit of that last Friday but as I mentioned, I don’t do that sort of thing and I generally find it short-sighted, but after a month of intense FPS-ing, I just had to talk about these games.

But what I will do for the close of the year is talk about two things I’m terrified by in the gaming industry, trends that should they continue to evolve—or devolve—as they have in the past year, then much of my goodwill and respect for the industry will disappear, eroded by greed and a lack of creativity. Continue reading Gaming in 2017 – Major Annoyances!

Day One reviews…still worth it?

A couple of weeks ago I wrote about the role of the reviewer but since writing that piece I’ve been wondering about game reviews themselves, particularly given the current state of the industry where games make it onto the market without proper quality assurance and so bug-riddled that it takes multiple iterations of re-development to clear them and even fix inherent design flaws. Continue reading Day One reviews…still worth it?