Awesome Game Mechanics – Pickups

In the past I’ve spoken of Annoying Game Mechanics, of those that we find in games and after so many uneven implementations we instinctively groan when we see them again. But not all game mechanics are annoying, not all have good and bad moments. Some mechanics are just freaking AWESOME!

These Awesome Game Mechanics don’t need further tweaking. They’re the pinnacle of innovation and refining. Sure, you can build on them and add new features, but there is nothing left to fix about them. They are nearly if not completely perfect.

The first one of these I’ll talk about is Pickups:

Best Examples: Doom, Tomb Raider, Mario Bros, The Binding of Isaac and many others. Continue reading Awesome Game Mechanics – Pickups

A Visual Matter

As of 6am today, all of Venezuela, my country, is “celebrating” its Presidential Elections…just wanted to say that. And now for something completely different!

Games, specifically, Video Games.

Being a visual media, we have to accept that Visuals, the graphics are important, the question is, just how much? I think that like with many things, it depends on the case and the gamer. Some don’t even touch a game without a certain level of graphics, which more often than not means a certain level of detail and gloss in a photorealist visual style (define photorealism as realistic).

I think the best approach for this is to have a pro-con discussion, but since this is my blog, I’ll be arguing with myself, and no, I’m not crazy…not yet anyway. I’ll try to look at both sides of the argument and let you decide for yourself which one is stronger. Continue reading A Visual Matter