The world is in turmoil. Monsters rampage through fields, hunting people with a ferocity and tenacity never seen before. But there is still hope. As long as the sacrifice reaches the Last Lands, she can avert the end of the world. This is the story of “I Am Setsuna”.
Yesterday I spoke of the best things in Japanese Role-Playing Games aka JRPGs. I spoke of the scale, the length of the video games and how complex they are no matter their audience. But not everything about JRPGs is good and there are some common elements that annoy me to no end, so this time around I’m listing the five things I wish JRPGs stopped doing! Continue reading Top Five Bad Tropes in JRPGs
A couple of days I go wrote about the common elements in RPGs that I wasn’t really fond of, and JRPGs—that is Japanese RPGs—popped up a few times, both for good and bad reasons. Some people disagreed with my statements and we had a lovely discussion about it, but I realised today that no one argued the JRPG points.
So in contrast to the, mostly negative, overview of RPGs I gave on that article, I thought maybe we should take a closer look at JRPGs. What are its virtues and vices? If the phrasing seems familiar, then you probably read a similar article I did on adventure games some time ago. If you haven’t, go check it out, it’s a good one.
For today, I’m focusing on the positive aspects, the virtues of JRPGs. And to keep the list succinct, I’ll just explore the five things I like the most about JRPGs. Tomorrow, I’ll speak about the five I dislike the most! Continue reading Five things I love about JRPGs
Silent heroes are a video game staple, from the days when there wasn’t really much of a choice to the modern days where their use is deliberate. Some silent heroes make sense while others don’t, and I’ll go through a few of them in this piece, as well as explain why the Silent Hero is such a good thing, why we need silent heroes in video games.
Silent Heroes such as Link, Gordon Freeman, Adol Christin and Crono from Chrono Trigger to mention a few have been used in the past to enhance the immersion of the player. Some characters aren’t completely mute; they react, like Link silently answering the question “What’s your name?” which makes him seem he’s telepathic or something. Same with Adol Christin from the Ys series, he never says anything, but when prompted, a text-box appears saying “Adol explained the situation and introduced himself” or something similar. You never get to see him actually saying things, but you know he’s saying them. In fact, Link could use that as well, give at least some indication the guy’s talking. Some others, like Crono, Freeman and the Marine from Doom, never say a single word and if they do (within the game world), you’re never given any indication it actually happens.