Inside the gaming world – How do characters feel about the inner workings of videogames?

Have you ever thought at what happens inside a game for the characters? I mean, when we pause a game, what do they do, stay frozen in place or do they take 5 and grab a drink, maybe stretch, talk among each other while they way for us to resume? This is a question an acquaintance posed, but I’ll be honest, I couldn’t see too many variations on the pause theme.

I mean, the best one would be with the Mario characters. Shigeru Miyamoto once stated that he felt the characters were members of a theatre troupe, so for me the pause would just be the director calling out for a 5-minute break, maybe clear the set, reset for the next scene, remove unnecessary debris so nothing gets in the way of the audience.

But what about the rest of a game’s elements, those little intrinsic mechanics that we expect in every title. How do characters feel about Lives, Game Over, Reloading, Continues, character generators and the dreaded New Game Plus? Those are bigger questions for me. Continue reading Inside the gaming world – How do characters feel about the inner workings of videogames?