As I continue my preparations for an upcoming D&D campaign, set in my original world, Telia, I’ve come across an interesting challenge. In other settings, where a guide or sourcebook properly defines every culture and piece of the map, players can easily figure out their character’s place in the world, but when the world itself isn’t ready yet, how do you help the players figure out their origin? Continue reading Campaign Preparations – Player Homes
The city of Summersalt is a dangerous place, particularly for the Summer Knights, the regulation agents for The Salt, the wondrous substance at the core of the city’s technology, mysticism, economy and everything in between.
Regulation agents come from various background but they all have one thing in common: the job is their last hope. Some like Keegan Leona Mercer, have spent centuries burning bridges and making enemies. Then there are those like Julianne “Tracer” Allen, with two clear choices: service or some ghastly capital punishment, particularly if they have her unusual skills in Saltcraft. Continue reading Summersalt – Character Concept – Blankface