Reviews – Dark Souls: Prepare to Die Edition

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OVERVIEW: Dark Souls is the spiritual successor to Demons’ Souls by From Software and just like that game, it is brutally difficult and unforgiving. Both games are Action RPGs, where you take control of a generated character. This time around, the character is an Undead, though the game makes some distinctions between your brand of undead-ness and others such as zombies and skeletons, all of which appear in the game.

During the opening cinematic you are given the world’s background. The world used to be ruled by dragons and was pretty much a dark realm, until fire was born and within it, Dark Souls’ Gods found “The Souls of Lords” which gave them powers and they went to war against the dragons and wiped the floor with them, beginning the Age of Fire and the rule of the Gods. The prologue warns you that someday the fire will dwindle and that there are, among the living, those branded with the Darksign. Guess what? Yeah, you are one of those. Continue reading Reviews – Dark Souls: Prepare to Die Edition

Happy New Year!!

Hello all, just here to wish you all an absolutely fantastic 2013.

As for me, 2012 was a very good year. Sure, it had its disappointments, its bad moments, I got angry, sad, I raged, I was frustrated, etc. But there was also quite a lot of joy, of accomplishment, of new experiences and a great deal of learning, which is always good.

Speaking of experiences, this year this blog happened, I starte one and exposed my writing and myself to public scrutiny and opinion, something I always thought I wouldn’t do, but I did it anyway and it’s fantastic. If only I could go back and smack my younger self, but I suppose everything has its timing. This last month I’ve even worked at reviewing games, something I’ve always wanted to do but never found the opportunity, now I’ve done it, even though I’m still figuring out my own style when it comes to that.

This year was also the year I advanced my world-conquest schemes, hit milestones and prepared myself to hit new ones.

If 2013 is remotely close to how 2012 was, it’ll all be fine!

How can you be sure? Easy: Every day, when you wake up, close your eyes, take a deep breath and remind and order yourelf: “Today will be a good day!” It might not sound like much, but I assure you it works.

So, once again. We wish you a fantastic new year. Who’s “we” you ask? Every tennant in my attic of course:

Roberto Peralta wishes you nothing but joy and hopes this year you face and conquer your inner demons and rid yourself of your prejudice, learning to live in peace with everyone!

Pete Ng, The Tiger hopes you have wonderful adventures this year, learn exciting new things and if possible, forgive and forget.

Lillian Carpenter & Don have argued extensively on what to wish for you, but they always argue. So far the only thing they’ve agreed on is this year you must bravely face everything that comes your way and always remember you are not alone and there is no reason for you to shoulder burdens by yourself. The people around you will help you if you call them.

The Illusionist doesn’t care one way or another. This is all a Dream after all, but if in fact you are not a Lemming but another Dreamer, he wishes you to remember you have the power to change your Dreamscape, to enforce your will on the world. Make this year a better one even if the year doesn’t want to.

The Alhur have their own thing to say, even if you have not formally met. They hope you awaken one day to find the world to be exactly the place you’ve always dreamed of.

Weston Styles, whom you’ll meet soon, wants me to tell you that this year don’t let yourself be trampled or force to change for someone elses benefit. Be yourself, be proud in who you are, and if someone doesn’t agree, tell them to bugger off!

As for me, well, I think I’ve said enough, and I can’t think of anything else but to say “Be happy!”, in the end, what matters is being happy. Live through 2013 with a smile on your face and grin your way through everything!

See you all around next time you come to visit my Mental Attic!

The Telltale Games Sam & Max series

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“You crack me up little buddy…” Is something you’ll hear quite a bit in Sam & Max, and it never gets old or annoying.

 

For those like me without any idea on what Sam & Max was beyond easter eggs showing up in LucasArts games, here’s a little explanation. Sam & Max is a comic book by Steve Purcell starring the eponymous Sam & Max, Freelance Police, sort of Private Detectives but working for the Police Commissioner as extra cops, called in when needed, which is quite often to be honest. Sam is a 6-foot Dog in a grey suit with matching fedora, prone to over-exposition and long-winded exclamations, and Max, his trusty partner is a white “hyperkinetic rabbity thing”, with straight long bunny ears, a permanent manic grin and a fluffy tail and is a complete sociopath. Their office is in a rundown building on the corner of Straight and Narrow and they share the floor with a Noir inspired, more traditional PI called Flint Paper, who can be seen almost every time beating up a suspect for information. The office is also where you are at the beginning of most episodes, and with each episode and season, the office is funnier, as the boys enjoy keeping trophies in their closet, which more often than not come from living beings, or are actually alive.

 

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Our…uhm…heroes? Continue reading The Telltale Games Sam & Max series

Reviews – Borderlands 2

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Come join the party in the dust and the sand…Says a Borderlands 2 inspired song by Gavin Dunne from Escapist Magazine’s Miracle of Sound (which by the way, yes, that is also his stage name), and it sort of echoes the call the game gives out to its players, inviting them to come, newcomers and veterans, and play in Pandora once more, a planet where every inhabitant, the fauna and flora all go out of their way to try and kill you, overkilling you if possible. Continue reading Reviews – Borderlands 2

Review – Tales of Monkey Island

I had originally planned on writing one big massive review of all the Telltale games, but I still haven’t finished playing through The Walking Dead and Wallace & Gromit (on this one it might be because I loathe Wallace & Gromit), and I don’t even have Jurassic Park, so I’ll write up individual reviews for each game. This time it’s Tales of Monkey Island.

I used to assume everyone knew, at least knew, what Monkey Island was, until I met a few girls and both were like “what the hell is that?”, so I’m not going to assume and give you a little background info on the series, nothing extensive of course, there’s Wikipedia for that.

Tales_of_Monkey_Island-logo Continue reading Review – Tales of Monkey Island

Review – Mark of the Ninja

This is the first of many reviews to come, aimed not at potential buyers just as a game is about to be release (you have IGN & Gamespot for that), but more for those unsure whether to pick them up after they’ve been released for a bit already. Most reviewers play only a few hours of a game before writing the reviews, I will only post reviews on games I’ve finished, top to bottom.

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So, let’s talk about Mark of the Ninja, a game by Klei Entertainment, makers of Shank: The Danny Trejo story (not really the tittle), just instead of your standard fare 2D beat-em-up you have a 2D stealth-em-up, and I have to say, it’s the best stealth oriented game I’ve played in a while, and I’m a huge fan of those. Of course, the game isn’t without its quirks. Continue reading Review – Mark of the Ninja

D3 – Diablo Disappointment Discussion

WARNING – SPOILERS AHEAD!

YOU HAVE BEEN WARNED!

Diablo 3, a lot’s been said about it and now’s my turn.

Let’s get a few things out of the way:

  • No, it’s not Diablo 2, it’s not that game with a better engine and it was never meant to be.
  • The game was never going to fulfill the fanbase’s expectations, mostly because those expectations were unreal. A game with over ten years in development and over 5 years’ worth of teasers created Messiah-like expectations. Disappointment in one way or another was inevitable.
  • The argument of D2 being play-to-win and D3 being pay-to-win is moronic, and I’ll give you a little fact, something I know most blind haters can’t deal with. Pay-to-win was already around in D2, people sold and bought their items off each other, it was just done in forums and you risked being swindled and your accounts being compromised. Blizzard simply decided to get a piece of the action in D3, as well as provide you with a non-real-money alternative. Buy crap with gold, i.e., use make-believe-money to buy make-believe-crap. You can still buy make-believe-crap with real money, but now you commit that idiocy through secure servers.

With that out of the way, let’s get started. Continue reading D3 – Diablo Disappointment Discussion

A Visual Matter

As of 6am today, all of Venezuela, my country, is “celebrating” its Presidential Elections…just wanted to say that. And now for something completely different!

Games, specifically, Video Games.

Being a visual media, we have to accept that Visuals, the graphics are important, the question is, just how much? I think that like with many things, it depends on the case and the gamer. Some don’t even touch a game without a certain level of graphics, which more often than not means a certain level of detail and gloss in a photorealist visual style (define photorealism as realistic).

I think the best approach for this is to have a pro-con discussion, but since this is my blog, I’ll be arguing with myself, and no, I’m not crazy…not yet anyway. I’ll try to look at both sides of the argument and let you decide for yourself which one is stronger. Continue reading A Visual Matter

Genres & Gems

Second on these gaming posts.

This one’s all about genres.

No, I’m not gonna define the genres, you can check Wikipedia for those, but I am gonna talk about my favorites and mention a few games in each, little gems you might not know about.

Let’s kick it off with RPGS, my favorite. Continue reading Genres & Gems

The nature of a Classic

This week I’ve been pondering the question: What makes a game “a classic”? Classics are, by definition, those that best represent their genre, style, etc. But how is it that of two games one is a classic and the other isn’t? When both do the same things? You could say the one that releases first is the classic, but that’s not always the case. One common trait I’ve noticed in “classics” is they’re all rage-throw-controller-ulcer-producing. Don’t believe me? I’ll give you three games, all considered classics and all are so frustratingly hard or annoying or confusing they make you want to torch the maker’s home: