Review – Vambrace: Cold Soul

Icenaire is in peril, wraiths and the living dead torment what few survivors are left and doomsday cultists threaten to unleash dark forces upon the world. Only you stand in their way, armed with your trusty Vambrace.

Good

  • Frozen Doom: I find it refreshing every time someone goes for a wasteland setting that is not a barren brown landscape. The frozen wasteland in Vambrace: Cold Soul is incredibly oppressive and the signs of life lost and frozen in time is just amazing for the atmosphere of the game.
  • Our Elves are Different: One thing I really enjoyed about the writing in Vambrace is how nuanced the fantasy races are. At firs they seem to readily fall into known tropes and clichés but the more you interact with them, take on sidequests and learn about the delicate political balance in town, the depictions gain a lot more depth and even the darkest of Drow has a noble soul and something to share.

Bad

  • Bland Class Design: Aside from the protagonist, you can recruit other team members to go up to the surface with you to loot or pursue mission objectives but the classes themselves aren’t all that interesting, with only two abilities to them, a main attack and a charged Flourish. Overall, the classes feel samey, and not even the variable attributes on characters makes them stand out or feel like the right choice for any given situation. Worse still, you never feel like there’s synergy between members of the group.
  • Poor Progression: As you complete chapters in the game, you’ll unlock Perk Points for your vambrace, which raise your statuses, but that’s about it when it comes to progression. Classes don’t have upgrades, there are no additional paths or abilities, so there’s very little incentive in trying to keep a party alive, other than losing any of them meaning you most likely have to cancel your current expedition, return to base, recruit a new team and then start over from scratch. Hell, it’s more than likely you’ll get rid of your early companions as soon as others with higher combat stats pop up.
  • Unnecessarily Punitive:  If you return from an expedition you lose all progress, and I’m fine with that. What I’m not fine is with the gated crafting tables, the fact that companion death means their equipment goes with them, the incredibly high cost of healing supplies, and just how many negative effects enemies and traps can stack on you. The weight limits are also ridiculously low, to the point you’re often considering if you should get rid of healing items or loot. It’s game design that feels like it’s just there to inflate difficulty, not because it adds anything to the experience.
  • Single Save: There’s only the autosave, no manual save option. In a game where the loss of one companion can be completely fatal as you lose precious equipment (and crafting is a gigantic pain in the rear), not being able to set a separate save file before the expedition is a major glaring flaw for me.

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Review: Guard Duty

A drunken guard lets in a dark stranger into town and in doing so he inadvertently steps into an epic time-spanning and twisting adventure that will definitely hammer in the importance of his Guard Duty. Continue reading Review: Guard Duty

This is How we Role – Episodes 13-15 – Family Matters

It’s been a while since I’ve given a behind the scenes look at what I had planned during the sessions of my D&D Twitch shnow, This is How We Role. But with the current adventure finished, I thought it would be nice to talk about a few things.

Continue reading This is How we Role – Episodes 13-15 – Family Matters

Review – Heaven’s Vault

And archaeologist with a chip on her shoulder and her trusty new robot race across the nebula to track down a lost colleague, piece together fragments of lost history and hopefully prevent the fall of their civilisation. To do this, they’ll have to find the Heaven’s Vault. Continue reading Review – Heaven’s Vault

Review – Vaporum

What would you do if you shipwrecked, lost your memories, were the only survivor and the first thing you saw was a gigantic steampunk tower? Me, I’d start trying to hitchhike another ship, but in Vaporum’s protagonist’s case, he thought entering the ominous structure would be the best choice. How did it turn out? Play to find out. Continue reading Review – Vaporum

This is How we Role – Episode 12 – Lost in Translocation

New players, new adventure, how exciting! The goal for this session was to bring the new party together and I think it went swimmingly! Continue reading This is How we Role – Episode 12 – Lost in Translocation

This is How we Role – Episode 11b – Fragments

Ando finished his downtime session and now it’s time for Venadikt, the Dwarven Cleric of Astreina to pursue his own objectives. Continue reading This is How we Role – Episode 11b – Fragments

This is How we Role – Episode 11a – Consent

It’s time for a sidestory! After the last major session, we kinda lost a couple of players so the downtime episode had to go away while we hunted for replacement players. We’ve found them and we’re getting things ready to resume the campaign. In the meantime, here’s the first of two downtime side-stories. First up it’s Ando. Continue reading This is How we Role – Episode 11a – Consent

This is How we Role – Episode 11 – Gate Crashers

It’s taken some time to upload this but here it is, episode 11 of This is How we Role, the Telia Campaign, episode 11, Gate Crashers, where the party fights a strangely clumsy and slow Gold Dragon. Continue reading This is How we Role – Episode 11 – Gate Crashers

This is How we Role – Episode 10 – Holy Day

So, I know I’ve kinda been missing in action, with no new posts for most if not all of January. There’s a reason for it. Continue reading This is How we Role – Episode 10 – Holy Day