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Review: Call of Cthulhu

The stars align, the cosmos arranges itself, the portents cry true and whispers seep into the minds of faithful and weak-willed alike. The Great Old One rumbles in sleep in sunken R’lyeh but soon enough all will hear The Call of Cthulhu.

How’s that for a review intro?

Call of Cthulhu blew my expectations out of the water. I expected something like the previous first-person Cthulhu Mythos game I played, Dark Corners of the Earth, but what I got was a first-person RPG based on the classic Chaosium tabletop RPG ruleset, with deep storytelling and ways to influence encounters based on the elements in your character sheet. I expected action, but got deductive problem solving. What I’m trying to say is I’m impressed, which doesn’t happen that often.

I also played the game and went straight to order the Chaosium Call of Cthulhu RPG books, ‘cause I couldn’t resist.

Call of Cthulhu stars Edward Pierce, a private investigators arriving on Darkwater island, investigating the deaths of the Hawkins family, particularly Sarah, a rather famous painter with something of a bizarre style, her paintings almost otherworldly. Soon things take a turn for the bizarre, as Edward delves into the hidden secrets of the island, the cults that make it their home and just how alien Sarah’s paintings really are!

Let’s get to the finer points:

The Good

The Bad

Gallery

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