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Novel Games – The Dresden Files

There are many games out there with worlds based on works of fiction. From The Witcher games, based off Andrzej Sapkowski’s books, to the Sherlock Holmes titles and even such adaptations as American McGee’s Alice.

Novel adaptations as games have become a common thing, sometimes more prolific than even film tie-ins, offering a deeper and more compelling experience than those. Novel-based games often have a thoroughly crafted universe to draw from in terms of plot, characters and gameplay design options.

Last time we took a short at Simon R. Green’s Nightside. For this second issue we’ll look at another popular Urban Fantasy series, The Dresden Files by Jim Butcher. You will see that while their fiction genre is the same, the two would be completely different as games!

The world of The Dresden Files is wide and complex, so I hope you’ll forgive me if I’ve forgotten to add something to the game. Note: If you haven’t read the novels, there might be minor spoilers ahead.

Characters can offer Information or Favours. New missions can also come from a successful conversation.

The above design notes are just barebones and don’t come even close to an actual game design document. I will revisit this concept in the future and flesh it out more.

Let me know your thoughts on the design in the comments. And if you want me to do the same for another novel, let me know as well!

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