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Annoying Game Mechanics – Tutorials

Annoying Game Mechanics are those that just make you groan when you see them in a game. You’ve seen them at their best but you’ve also seen them at their worst. You can’t love them but you can’t hate them either, but you can definitely be annoyed!

This week the mechanic I’m having an issue with is Tutorials!

Long ago, longer now than it seems, players would get all the information they needed about a specific game’s controls and special abilities in the instruction booklet. Then came the era of Tutorials. A tutorial is simply put an overview of the game’s mechanics, with a practical example most of the time, so that any player can pick up the skills they need to progress in the game. They range from a simple message telling you how to use an item to an entire beginner’s mission with lowered difficulty for the same purposes.

When done properly, they’re unobtrusive and don’t stop the player from enjoying the game as they want to. They’ll offer crucial information but won’t stop the player from experimenting. If it’s a beginner stage, either it can be skipped entirely or skillful players can make their way through it without much hassle.

On the other hand, the bad ones are the complete opposite. Tutorial messages that pause gameplay, constant walls of tutorial text, early stages that require the player to practice a move multiple times before they can advance. They become not helpful but dull and uninteresting and can certainly kill most of the fun of the game. Worst offenders are those that continue throughout the experience, continuously holding the player’s hand.

The staple of an annoying mechanic is that it’s seen both good and bad days. The following are some of the best and most disappointing uses:

Good:

Bad:

Exit mobile version