Site icon The Mental Attic

Annoying Game Mechanics – Collectibles

Annoying Game Mechanics are those that just make you groan when you see them in a game. You’ve seen them at their best but you’ve also seen them at their worst. You can’t love them but you can’t hate them either, but you can definitely be annoyed!

This week the mechanic I’m having an issue with is Collectibles!

These are the items, trophies and knickknacks strewn around the maps, there for you to find. They’re an optional quest, something else to do when you’re not saving the world or looking for a princess in another castle. They expand the gameplay—sometimes even padding it—and may or not include some sort of challenge to collect them. Maybe you need to do a tricky platforming segment, or climb a steep hill with limited stamina or defeat a powerful enemy to find this little thing.

I don’t mean health pickups and powerups, pieces of heart or mushrooms. Those are central mechanics, those we can call simply “pickups.” I mean the truly optional, those that if you took them out, the core gameplay would not change. I mean the Flags, the Gold Skultullas, the hidden memoires and ancient artefacts. As much as we dislike the idea of having to go around the maps looking for a tiny object or creature, we all do it in the end, because we hope there’ll be a big reward for the effort we put in.

And that ultimately is what separates the good Collectibles from the bad one. There is a function to them, a purpose to the scavenger hunt. Maybe it’s an upgrade or simply another ending to the game.

The staple of an annoying mechanic is that it’s seen both good and bad days. The following are some of the best and most disappointing uses:

Good:

Bad:

 

Exit mobile version