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Annoying Game Mechanics – Combos

Annoying Game Mechanics are those that just make you groan when you see them in a game. You’ve seen them at their best but you’ve also seen them at their worst. You can’t love them but you can’t hate them either, but you can definitely be annoyed!

This week the mechanic I’m having an issue with is Combos!

From fighting game to action adventures, a Combo is a series of attacks and abilities fluidly and smoothly strung together to inflict as much damage as possible on an enemy. In some cases, combos can even boost your combat effectiveness. When you think combo you will most likely think of fighting games, where they are part of the central mechanic, or beat’em-ups for the same reason, but you can also consider a series of synergetic abilities in RPGs a combo.

When used properly they empower the players, rewarding them for their strategic thinking or just their skill at using the game’s systems. Combos can come with a reward in the form of experience points or some in-game currency the longer and the more moves you string together, or increase the damage done, or even unlock special abilities mid-combo to make your life easier.

When developers fumble with the mechanic, you end up with unwieldy systems, sluggish combos with weak payoffs that frustrate players and make them feel anything but empowered. Or it can be the extreme opposite and make the game feel extremely easy if a combo was good enough, removing all threat and challenge. Combos are easy to implement and easier to mess up.

The staple of an annoying mechanic is that it’s seen both good and bad days. The following are some of the best and most disappointing uses:

Good:

Bad:

Gallery

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