Ground Shatter’s SkyScrappers was a lot of fun to play.

Starring a group of adrenaline junkies with no greater joy than beating the crap out of each other while racing up buildings in the middle of demolition, the game is fast-paced, acrobatic and extremely fun to play with others. I believe they have plans for online multiplayer but the local was fantastic, as I played against 2/3 of the team. They thoroughly kicked my ass of course, but at least I won 2 rounds. This is a four-on-four race and combat, and you need to win 3 straight rounds against your opponents.

You have two ways to do this: you either race to the top and reach the roof or you beat up everyone else. Having a lead on the race to the top is also a valid combat strategy because the one at the top determines how fast the screen scrolls up and if you fall under the lower screen limit, you take massive damage and respawn further up. It’s very similar to how Super Smash Bros. works in terms of leaving the stages.

The controls are fairly simple but it takes practice to master the movement and combat. You can jump and attack, but the jump distance and momentum depends on the angle of the debris you’re using as support. With the right angle, you can shoot up past your enemies and take the lead or an ineffectual little hop before you die, as I did for most of the match.

This game had one of the funniest inspirations of any game I saw at Rezzed: the art, plain and simple. The development team were big fans of the artist’s work and just created a game that would let them use it. To be fair, the art is pretty awesome.

With a game like this one I asked what game modes there were, as I figured some people might get tired of the frantic combat and it turns out there is a secondary pure racing mode, without HP and where you just need to make it to the top. You can still fight and kick and throw things at your opponents but they won’t die, which to me adds a lot more tension.

Speaking of throwing things, one thing I loved doing while I fought them was hit debris their way. When I did it right they tumbled way down and had to make their way back up. The downside was they then went after me because of it! Too vindictive these guys! They later told me I was right in hitting debris, and that it was one of their favourite strategies because if you pulled it off it was incredibly rewarding.

The game’s still in Alpha Stages but I loved what I played of it. And I will definitely organise a tournament as soon as I get my hands on a build, so we can all enjoy it and have tons of fun!

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