My good pal Joel gives you all the info you need on how to handle quests in your RPG Campaign! Check this and other DM101s out ASAP!
In DMing 101 I’ll be giving generalized advice on how to run a tabletop role-playing game. The articles will not presume any knowledge, except being able to read. And maybe knowing what dice are. And paper. And a computer. Maybe some other stuff. I’ll also presume that you can remember that DM means Dungeon Master. Some people call it a Game Master or GM, but I don’t. Suck it up.
There are a few quick start guides on how to DM out there, but DMing 101 will offer a fairly easy set of tips that a novice can follow to make his/her games something truly memorable.
At the hub of all role-plays, no matter their nature, is a quest. Something must compel characters to action, even if they have to seek out a reason to act. Quests form the backbone of your story, and can make the difference between…
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