DMing 101 – Quests

My good pal Joel gives you all the info you need on how to handle quests in your RPG Campaign! Check this and other DM101s out ASAP!

GeekOut South-West

DMing101

In DMing 101 I’ll be giving generalized advice on how to run a tabletop role-playing game. The articles will not presume any knowledge, except being able to read. And maybe knowing what dice are. And paper. And a computer. Maybe some other stuff. I’ll also presume that you can remember that DM means Dungeon Master. Some people call it a Game Master or GM, but I don’t. Suck it up.

There are a few quick start guides on how to DM out there, but DMing 101 will offer a fairly easy set of tips that a novice can follow to make his/her games something truly memorable.

Quests

At the hub of all role-plays, no matter their nature, is a quest. Something must compel characters to action, even if they have to seek out a reason to act. Quests form the backbone of your story, and can make the difference between…

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