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Preview: Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

Gabriel Knight: Sins of the Fathers is one of my favourite adventure games, and my favourite of the Gabriel Knight series. So when the opportunity came along to test out a beta version of the 20th Anniversary Edition remake, I jumped at the chance. I’ve been trying out the two days included in the preview a couple of times, to playtest the game as much as possible.

The remake is in development, by Jane Jensen’s studio Pinkerton Road and Phoenix Online Studios, the same team that brought us Moebius earlier this year.

A few months ago I had the pleasure of interviewing Katie Hallahan from POS about this remake, and there are a few things you might need to know:

So, let’s jump right to it, shall we?

It’s difficult to look at this game as an experience separate from the original, but then again, this is a remake, so comparisons are valid.

Let’s go over the bad stuff first:

There are other things I’m not particularly happy with but I’ll mention them later on because they’re more mixed feelings than anything. And these two points I mentioned are, honestly, to be expected from a game in-development.

Now for the good bits:

Lastly here are my mixed feeling points:

As I previously said, the game is still in development. I still don’t have a definite release date but you can bet your ass this game will get reviewed quite thoroughly on The Mental Attic. I’m guessing a few things will get polished or changed before the final release.

From what I’ve seen, I’m optimistic on the game and I think it’ll deliver a fresh experience for both newcomers to the series and old grizzled Gabriel Knight veterans like myself.

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