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Scion – RPG Review

Scion has to be one of my favorite RPGs of all time, mixing the modern magical setting everyone who’s visited the blog knows I adore, and one of my big passions, Mythologies. Scion is a game about modern-day Gods, sons and daughters (the eponymous Scions) of the ancient pantheons whose stories we’ve heard and seen in various forms and media.

The Pantheons included (counting books and supplements) are:

The Dodekatheon, the Greek Pantheon

The game’s world is just like our own, just weirder, and it has no relationship to The World of Darkness, also belonging to White Wolf. In the setting, the Gods have come back because their ancient enemies, the Titans have escaped. In this game, they are not exclusively Greek, but instead all progenitors and ancients in each Mythology have been made Titans. The Gods locked them up in their various Underworlds but they escaped, sending those realms into disarray. Now the Titans are banging on the Overworlds’ doors, the realms of the gods, separate planes, one for each Pantheon (and yes, Olympus is one of them, not tied to the Mount, but a separate place altogether). The war has also spilled into the world; with the Titans’ agents and creatures and spawns furthering their masters’ plans, forcing the gods to go down and “awaken” their offspring, kids they might have had when they descended to the world once in a while during their “time away”. These kids are your characters. Imagine Percy Jackson the RPG and you’ll get a good idea of what Scion is like.

The Cover for Scion Hero. This is one of the Pre-gens, Eric Donner, Son of Thor, with Giantbane a revolver with a chip off Mjolnir as hammer.

Characters begin at the Hero Stage, where they’re mostly human; then comes Demigod and the last stage is God.

Published by White Wolf Publishing, Scion was supposed to be a one-shot deal, just a set number of books to be published, but the amazing community behind them, who stood and patiently waited for the very delayed books to be published, forced White Wolf to expand their 3-book idea (one for each of the stages: Hero, Demigod & God and called just the same) to about five books and online supplements.

Scion’s currently under The Onyx Path’s hand, who bought the rights from White Wolf (after the latter decided it was going off the RPG market), and they have already released a hilarious “Extras” supplement with plenty of NPCs, including a Scion version of Korean singer Psy called, appropriately, Sci, with his hit “Scion Style”. They are also working on the 2nd Edition of this fantastic game, and to be honest, it seriously needs a new edition or a revision at least.

The game’s rules are a watered version of the Exalted 2nd Edition rules, with the usual White-Wolf treatment of their rule system. That being a palette change on the character sheets and terminology changes for the different power sources.

But, if there’s one thing Scion does completely different, and for which I wholly congratulate its writers for doing, is the sense of freedom you have. Unlike other White Wolf games, including Scion’s father-game, Exalted, where your choice of Caste, Clan, Tribe, or whatever else they decided to call what pretty much amount to “CLASSES” (more so in Exalted than other games actually), determines what your power-set will be, in Scion your choice of Pantheon and Godly Parent do not impose the type of character you’ll have to play. You can be Ares’ son and be a hacker with social anxiety issues and capable of only hurting himself with a sword. What powers and skills you develop are entirely up to you. The choice only determines your Pantheon-specific power (aka Purview, but we’ll get to that), the Pantheon’s specific “Virtues” and what types of powers or skills are easier for you to learn, on the basis that your Parent’s powers and abilities are more easy for you to pick up and master, since they’ve passed on the potential or affinity for them in their blood (i.e. they cost less experience to level up).

After that, you’re free to build your character as you please.

Aside from Attribute, Skills, and Willpower which are 99% identical to any other White Wolf game (9 attributes: 3 physical, 3 social and 3 mental), you have:

Character creation is the typical d10 White Wolf game affair. It’s simple at face value, but you’ll be spending some good time doing it, especially because of the game’s freedom in power choice. If your players are seasoned White Wolf gamers, it probably will go smoother and they’ll be impressed at how much more powerful their characters are, compared to other such games. To go into specifics, Scions can rip apart every single supernatural being in The World of Darkness, with various degrees of minimal effort, getting easier and easier the more powerful the Scions become. In fact, most of the creatures in Scion, including their own Vampires and Shapeshifters, can pretty much do the same to their WoD counterparts.

The Dodekatheon, how they appear when they “descend” to the world

Game mechanics, aside from those mentioned above are your typical WW system deal. You spend Willpower points for a guaranteed success, you roll Attribute + Skill (no 2xAttribute roll here, this isn’t NWoD) and you track your health (which grows well beyond the standard 7 squares thanks to Epic Stamina) for Bashing, Lethal and Aggravated damage. And of course, the recommended XP rewards are as cheap and merciless as always, especially given the high cost of everything in Scion.

While the game is insanely fun and the mechanics simple and enjoyable, especially the Stunts mechanic (if you describe your actions over-the-top-ly enough, you get bonuses to your dice), the games suffers from balance issues that only get worse the further your progress into the game. There are plenty of house rules, and unofficial fixes, but in the end, you have to deal with a broken game. Let’s go over the various problems:

Enough of the bad stuff, now on to the good things:

The Cover to Scion God, and yes you get to be this badass!
Siegfried & the Dragon, for us a fantastic story, for him, a Scion…Wednesday

If you can take the really good with the bad, this game is for you. I fell in love with it the moment I read about it, and I loved every second of my Hero to God game, even if the system’s faults sometimes made work a lot harder for me.

I’m eager to see what Onyx will do with Scion’s 2nd Ed and I know I’ll run a game when it comes out, and who knows, maybe you will be playing in it. I can only promise I’ll do the same thing I expect of you and what this game is all about:

GO BIG.

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